A little bit about me:
I am a game developer, modder, pixel artist, web developer, and software developer based in Calgary, Alberta, Canada. 🍁
Much of my work has been featured in a number of community-made Doom mods throughout the last 15 years such as: Wolfenstein: Blade of Agony, Walpurgis, Arachnocide, Doom Belmondo, BulletZBorn, and more.
On my GitHub and GitLab profiles, you can find a number of repositories dedicated to games or games-adjacent projects. I've also made some contributions/bug fixes to other game projects such as DDWolf, Wolfenstein 3D TC, Fabian Greffath's (author of Chocolate Doom) Wolf4SDL fork, EDGE Classic, and more.
Languages and technologies I am familiar with include: